CCBALL
Solo Sparring Fight Trainer
AN INTERACTIVE HOME ALTERNATIVE TO THE HEAVY BAG.
Turn a normal room into an interactive fighting space.
Ceiling-mounted and built around a wall rebound, CCBall sends the target back into play after you strike it.
LESS BULK · LOWER-IMPACT NOISE · MINIMAL FLOOR FOOTPRINT Designed around normal-room training.
PUNCHES · KICKS · ELBOWS · KNEES Built for the full striking game.
MOVEMENT · FightIQ · DEFENCE · TIMING · POSITIONING More than just a CCBall
Suitable ceiling fixing + solid wall required.
SOLO STRIKING TRAINING JUST CHANGED FOREVER.
Welcome to the world of SOLO SPARRING.
No payment today. Founder pricing when available.
Welcome to the world of SOLO SPARRING.
No payment today. Founder pricing when available.

How It Works

A wall-rebound striking target that comes back into play after you strike it.
Learn more
CCBall training scene showing different ways a fighter can respond to a moving target

THE CCBALL SWINGS THROUGH DIFFERENT POSITIONS. YOU CHOOSE HOW TO MOVE, STRIKE OR DEFEND.

CHOOSE A RESPONSE TO SEE HOW IT CAN CHANGE
Knee
Knee with good technique
The return can bring the CCBall into different heights, angles and distances, so you have to judge how to close the space, position your body and drive the knee into the target.need a response heading
RANGE You need enough space to drive the knee cleanly. Too far and you risk overextending or losing balance; too close and you may not have enough room to generate force.
ANGLE The CCBall’s angle changes how you need to position your hips and body for the knee to land cleanly.
TIMING The CCBall’s return changes when the knee needs to arrive, so you have to judge when to step in and commit.
Technique Sometimes you can execute cleanly; other times you have to adapt your mechanics to make the strike work.
Sweep
SWEEP THE BASE AWAY.
Take the base away. Use the lowest CCBall to practise timing, placement and control through a sweeping action.
DISTANCE Changes how far you need to reach or extend.
ANGLE Changes the position from which the response makes sense.
TIMING Changes how quickly you need to act.
CHOICE Changes which version of the response you choose.
Frame
BUILD THE FRAME
The CCBall gives you a moving point to frame against, so placement, timing and the amount of pressure all have to fit the return.
DISTANCE How extended or compact the frame needs to be. At longer range you may meet the return further from the body; closer in, the frame has to become tighter.
CONTACT What part of the arm or hand meets the return, and where that contact happens. A frame can be made with the hand, forearm or a more compact structure depending on the situation.
ANGLE The orientation of the hand, forearm and elbow changes the structure of the frame and the direction it can resist or redirect movement.
DIRECTION A frame does not always act straight forward. It can hold space, be used to blind an opponent, guide something across the body, redirect it outward, or create space to move around.
Clinch
Clinch and control the head
CCBall cannot reproduce a real clinch because there is no opponent torso, neck resistance, balance, or hand-fighting pressure. What it can give you is a moving central line and a small “head” reference that you can organise your arms, frames and position around.
Grip Position Single hand, double hand, left/right dominant control.
Arm position Inside control, outside position, framing, pummelling around the string.
Head position Left side, right side, forehead close, changing level.
Angle Square-on, slightly off-line, stepping around the ball.
Elbow
Practice Elbows from Positions
The CCBall lets you show spinning, horizontal, diagonal, upward/downward elbows, and more.
Range Elbows are short range weapons so distance must be judged accordingly
Parry
Parry & Redirect
Use a light touch to change the ball’s line, then respond to the new path it creates.
Direction Redirect the ball left, right, up or down to change its return path.
ANGLE Change the angle of your hand or forearm to alter how the ball is redirected.
Duck/Roll
THERE ISN'T ONE FIXED VERSION.
As distance, position and timing change, the response can change with them.
DISTANCE Changes how far the response needs to reach.
POSITION Changes the body position from which the response makes sense.
TIMING Changes how quickly the response needs to happen.
CONTROL Changes how much movement or commitment can be used while staying organised.
Catch
Release
Sets when you release the hand to strike, move, or take another position.
SLIP
FREE TO MOVE. BUILT TO RETURN.
Unlike equipment that moves through a more fixed arc or track, the CCBall can swing, rebound and return on different lines and at different speeds. You choose how and when to use head movement.
TRACKING The CCBall is small and can move at high speed across different lines and positions. Keeping it in view becomes more demanding as the movement changes, and with multiple CCBalls in play you may need to track more than one moving target at the same time.
TIMING Fighting with the CCBall is a tight interaction. Its return can change in speed, line and timing, so you have to judge exactly how to slip.
AMOUNT Fighting is often a game of inches. With the CCBall, you have to judge how much head movement the return actually requires: enough to clear the line, but no more than necessary, so you stay balanced, in position and ready to respond.
Direction The CCBall can return on different lines and from different positions, so the answer is not always the same movement. You have to judge which direction takes your head off the line while leaving you in a useful position to respond.
STEP
Footwork wins Fights
Move around the CCBall and your range, angle and line to the target change with you, opening different strikes, evasions and counters.
DISTANCE Changes how far you need to move to reach the CCBall.
ANGLE Changes the direction your footwork needs to take.
TIMING Changes how quickly you need to act.
CHOICE Changes how you use your feet to set up strikes, stay balanced and take position.
PUNCH
PUNCHES IN EVERY SHAPE AND RANGE.
Punching alone contains a huge range of possibilities. Straights, hooks, uppercuts, overhands, shovel hooks, check hooks, long and short shots, head and body attacks, all changing with range, angle and position.
DISTANCE As the CCBall moves, its distance from you changes, so you have to judge how far your punch needs to travel to meet it.
ANGLE Because the CCBall can move freely through the room, its return can bring the target back at different angles and positions, so you have to judge the direction and shape of the punch you use to meet it.
TIMING Punching with the CCBall can be a tight interaction. Its return can change in speed, line and timing, so you have to judge when to punch and how much power to use to meet it where it is.
Height The CCBall moves through different heights as it swings, changing the level of the target. Add a second CCBall and body shots enter the exchange, opening up coordinated multi-level punching sequences.
KICK
THERE ISN'T ONE KICK.
Different distances, positions and timings can call for different versions of the same kick.
DISTANCE Changes how far you extend or whether you need to step.
ANGLE Changes how you position the body to reach the target.
TIMING Changes how quickly the kick has to arrive.
POWER Changes how much commitment can be used while staying in control.
BLOCK
DEFENCE CHANGES WITH THE PROBLEM.
The line, timing and position of the target change how you organise the defensive response.
LINE Changes where the defence needs to meet the target.
TIMING Changes when the defence needs to happen.
POSITION Changes what defensive shape is practical.
CONTROL Stay balanced enough to keep working afterwards.
RANGE OF MOVEMENTHow far the body can reach, rotate, step and reposition. BIOMECHANICSHow the body organises joints, limbs and force to produce movement. BASE OF SUPPORTHow the feet create the platform you move and strike from. CENTER OF MASSHow bodyweight shifts as you move, strike and recover. WEIGHT TRANSFERHow mass moves through the body during an action. ROTATIONHow the hips, torso and shoulders turn through a strike. MOBILITYHow freely you can move through available positions. STABILITYHow well you control those positions while acting. BALANCEHow you stay organised as position and momentum change. RECOVERYHow efficiently you return to a usable position after acting.
WHY CCBALL IS DIFFERENT

THE DESIGN SHAPES THE TRAINING.

01

SMALL TARGET

PRECISION + TRACKING

A smaller moving target demands cleaner placement. Strike it, follow its movement and find it again as the exchange develops.

With multi-ball setups, attention needs to extend across more than one moving target - multiple object tracking.

02

LIGHTWEIGHT TARGET

CONTROL + RECOVERY

Less mass absorbs the strike, so you have to manage your own balance, control and recovery.

03

DIFFERENT MOVEMENT

TIMING + ADJUSTMENT

As the target moves, its position changes what you can do next: when to act, where to move and which response makes sense.

04

WALL REBOUND + CORD

CONTINUOUS PLAY

The wall drives the return, creating something you may need to defend, evade or counter. The cord keeps the target moving and in play so the exchange can keep developing.

DIFFERENT INTERACTION
INTERACTIVE STRIKING Strike, defend, evade and counter as the CCBalls move through different positions and the exchange develops. EXPLORE THE TRAINING METHOD

The Revolution: Solo Sparring

Use the wall to return each strike.

WATCH HOW IT WORKS

CCBall being struck toward the wall
01 Strike

Strike the CCBall and start the exchange.

CCBall reaching the wall during Solo Sparring
02 Wall

The wall provides the rebound.

CCBall returning from the wall
03 Return

The CCBall comes back into the room.

Fighter reading and responding to the returning CCBall
04 Fight the Return

Move. Defend or strike again.

Fighter striking the CCBall again after the return
05 Keep Flowing

Keep going. Test your skills.

A place to play. A place to train seriously.

WE WOULD FIGHT OUR SHADOW IF WE COULD.

With CCBall, you are not just throwing strikes at something.

You are flowing. Coordinating. Linking punches into kicks, slipping into counters, changing range, recovering your position and trying to keep the exchange alive.

The reaction window is small enough that your attention gets pulled into the moment. There is always something arriving, changing or asking for a response.

The challenge is not simply to hit the CCBall.

It is to break repetition. Escape predictable rhythms. Find better angles. Build cleaner combinations. And, when the opportunity appears, lay down the best exchange your martial arts skills can produce.

Think of it less like repeating a drill and more like keeping a rally alive.

A punch changes the position.

A step changes the distance.

A rebound changes the next opportunity.

One moment you are chasing it. The next you are slipping underneath it, framing it away, catching it, kicking it back across the room or turning its return into another combination.

The CCBall becomes a moving problem you can play with.

And because the picture keeps changing, it becomes surprisingly easy to get completely preoccupied in the exchange.

Not just practising strikes in a room.

Flowing inside a fighting space.

SOLO SPARRING VIDEO REEL

CCBall Solo Sparring mode using a wall rebound
Small Target
Strike Dynamically
Don't fall into predictability
Train, then fight
SOLO SPARRING IN ACTION
Watch how the wall sends the CCBall back into the room, creating a return to track, reposition around and respond to.
TRAINING OUTCOMES

Assess. Adapt. Attack. THINK IN MOVEMENT

As the CCBalls move, distance, angle and timing relative to you keep changing. That changes which strikes and movements are available, and which make sense in the moment.
Add concept 1 video
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POSITIONING

As the CCBalls move, distance, angle and timing relative to you keep changing.

FIGHT IQ LENSES

Four ways to train the right things.

Open a lens. Use it in your training. Build it into your game.

01

POSITIONING

As the CCBalls move, the distance, angle and timing between you and them keep changing.

Read those variables together. Your position changes how much time, movement and effort each option requires.

PHYSICAL STRIKING PRACTICE. AT HOME.
Every movement changes your options.
TRAINING OUTCOMES

Assess. Adapt. Attack. THINK IN MOVEMENT

As the CCBalls move, distance, angle and timing relative to you keep changing. That changes which strikes and movements are available, and which make sense in the moment.
FIGHT IQ LENSES

Four ways to train the right things.

Tap any lens to open it.

As the CCBalls move, the distance, angle and timing between you and them keep changing.

Read those variables together. Your position changes how much time, movement and effort each option requires.

Those changes alter which strikes and movements are available.

The point is not to take every option, but to recognise what is available.

Try different ways of solving the same movement problem.

One movement is one answer. Explore alternatives and compare how they feel.

Recognise the pattern, break it, and change it.

Vary speed and timing. Recognise the pattern, break it, and change it.

CCBall
Wall-rebound solo sparring and striking trainer

WALL-REBOUND SOLO SPARRING & STRIKING TRAINER

The fight system your body solves.
Train the strike a million times, a million ways. Train the fight.
MORE BALLS. MORE COMPLEXITY.
TRAIN MORE LEVELS
CONNECT MORE ACTIONS
MORE TO MANAGE
The Beginnig
The CCBall Story

I wanted to keep training

I wanted somewhere I could practise striking when the normal options were not available.

So at university I started experimenting.

At first, the objective was simple: create something I could actually hit and train with at home.

I was trying to solve my own training problem.

Follow me on Instagram →
THE JOURNEY

CCBall is more than just a product. It’s a step toward making high-quality striking training accessible to everyone, everywhere. My dream is to be a UFC fighter and CCBall was how I trained when I couldn't get to the club. I hope with it, I can bring the job of fight training to many people and take one step closer to achieving my dream.

My goal with the CCBall is simple: to make CCBall as big as the heavy bag and a global standard in striking training.

2 CITIES VISITED
11 Coaches and Fighters SPOKEN TO
SOLO TRAINING. SHARED CULTURE. REAL CONVERSATIONS. REAL FEEDBACK. A BIGGER FUTURE.
As
Big
As
The
Heavy
Bag

Learn the Fight IQ behind CCBall and get more from every training session.

Watch on YouTube

Visit the Official CCBall YouTube Channel to watch training sessions with the CCBall and videos exploring the Fight IQ behind the system.

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